For example, if your Strangleroot Geist with a +1/+1 counter on it got three -1/-1 counters from Skinrender's "enters the battlefield" ability, the Geist would die with one +1/+1 counter and three -1/-1 counters and wouldn't return to the battlefield. There's a twist, though: If a creature with +1/+1 counters on it gets enough -1/-1 counters to kill it, it dies before the two counters have the chance to cancel out. For example, a creature with three +1/+1 counters and two -1/-1 counters would end up with one +1/+1 counter. If a creature ever has +1/+1 counters and -1/-1 counters on it, the two kinds of counters immediately "cancel out," one for one, until only one kind of counter remains. On the flip side, if you can get that +1/+1 counter off of an undying creature somehow after it comes back, it'll come back yet again the next time it dies. If your undying creature gets a +1/+1 counter on it (say, from Travel Preparations) and then dies, it won't come back, even if that's the first time it died. It doesn't matter where the +1/+1 counters came from, or whether a creature has already come back with a counter on it all that matters is where the counters are when it dies. An undying creature that has one or more +1/+1 counters on it when it dies stays in the graveyard as normal. When your undying creature with no +1/+1 counters on it dies, you'll return it to the battlefield with a +1/+1 counter on it. Undying is a new keyword in Dark Ascension that lets creatures come back from the grave stronger than ever. ![]() Dark Ascension brings new weapons for monsters and innocents alike and builds on the mechanics and themes of Innistrad. With the archangel Avacyn still missing in action and the protective wards of the Avacynian church fading in power, the plane of Innistrad is starting to get a lot. If you're new to Magic or looking for a refresher on the basic rules, check out the Learn to Play page.
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